Share:


Beyond physical boundaries: the impact of digital rendering on spatial identity

Abstract

This research investigates the concept of spatial identity by examining its definitions and Plato’s Allegory of the Cave, as well as Michel Foucault’s concept of heterotopia, to explore the relationship between the physical and digital worlds. To analyze the concept of spatial digital identity, we conducted a literature review of academic articles and case studies that focus on the intersection of digital technology and spatial identity. Using a thematic approach, we identified key themes regarding the influence of digital technology on physical spaces and its impact on spatial identity. Through a case study of Times Square, we examined the role of the digital world in shaping spatial identity, paying particular attention to the impact of urban screens, social media, online interactions, and digital applications. The study highlights the importance of considering the digital world in the planning, design, and use of public spaces, as it plays a critical role in shaping their spatial identity. Finally, the research highlights the importance of being aware of the impact of the digital world on spatial identity in order to develop a comprehensive and integrated approach to the design of public spaces in the contemporary world.

Keyword : DigiCal world, digital world, Heterotopia, spatial identity, identity of space, place attachment, Times Square

How to Cite
Entezarinajafabadi, A., & Roig, E. (2023). Beyond physical boundaries: the impact of digital rendering on spatial identity. Journal of Architecture and Urbanism, 47(1), 87–94. https://doi.org/10.3846/jau.2023.18325
Published in Issue
Jun 15, 2023
Abstract Views
464
PDF Downloads
458
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

References

Arnaldi, B., Guitton, P., & Moreau, G. (2018). Virtual reality and augmented reality: Myths and realities. Wiley-ISTE. https://doi.org/10.1002/9781119341031

Barke, M., & Harrop, K. (1994). Selling the industrial town: Identity, image and illusion. In Place promotion. The use of publicity and marketing to sell towns and regions (pp. 93–114). Wiley. https://www.researchgate.net/publication/299566549_Selling_the_industrial_town_identity_image_and_illusion

Benedikt, M. L. (1979). To take hold of space: Isovists and isovist fields. Environment and Planning B: Planning and Design, 6(1), 47–65. https://doi.org/10.1068/B060047

Callewaert, S. (2017). Foucault’s concept of dispositif. Praktiske Grunde, 1–2, 29–52.

Cambridge University Press. (2008). Cambridge advanced learner’s dictionary (3rd ed.). Cambridge University Press.

Chesluk, B. (2008). Money jungle: Imagining the new Times Square. Rutgers University Press.

Deh, D., & Glođović, D. (2018). The construction of identity in digital space. AM Journal of Art and Media Studies, 16, 101–111. https://doi.org/10.25038/am.v0i16.257

Erikson, E. H. (1978). Identity: Youth and crisis. Norton & Company.

Foucault, M. (1998). Different spaces. In J. D. Faubion (Ed.), Aesthetics: The essential works (Vol. 2, pp. 174–185). The New Press. https://www.sas.upenn.edu/~cavitch/pdf-library/Foucault_Different.pdf

Foucault, M. (2008). Topologías. Fractal, 48, 39–62. https://www.mxfractal.org/RevistaFractal48MichelFoucault.html

Heidegger, M. (1977). The question concerning technology and other essays (W. Lovitt, Ed.). Garland Publishing.

Henthorne, T. (2010). String theory, French horns, and the infrastructure of cyberspace. Technology in Society, 32(3), 204–208. https://doi.org/10.1016/j.techsoc.2010.06.001

Hidalgo, M. C., & Hernández, B. (2001). Place attachment: Conceptual and empirical questions. Journal of Environmental Psychology, 21(3), 273–281. https://doi.org/10.1006/JEVP.2001.0221

Holland, N. N. (1978). Human identity. Critical Inquiry, 4(3), 451–469. https://doi.org/10.1086/447947

Huxley, A. (1947). The perennial philosophy. Chatto & Windus.

Johnson, P. (2006). Unravelling Foucault’s “different spaces.” History of the Human Sciences, 19(4), 75–90. https://doi.org/10.1177/0952695106069669

Kalandides, A. (2011). The problem with spatial identity: Revisiting the “sense of place.” Journal of Place Management and Development, 4(1), 28–39. https://doi.org/10.1108/17538331111117142

Kerens, S. (2015, September 21). Met opera opening night: Verdi’s Otello. Times Square Arts. http://arts.timessquarenyc.org/times-square-arts/projects/at-the-crossroads/met-opera-opening-night-verdis-otello/index.aspx

Kien, G. (2009). Virtual environment: The machine is our world. Identity, Learning and Support in Virtual Environments, 36, 7–22. https://doi.org/10.1163/9789087909949_003

Kroger, J. (2004). Identity in adolescence: The balance between self and other (3rd). Routledge.

Leve, L. (2011). Identity. Current Anthropology, 52(4), 513–535. https://doi.org/10.1086/660999

Lichtwarck-Aschoff, A., van Geert, P., Bosma, H., & Kunnen, S. (2008). Time and identity: A framework for research and theory formation. Developmental Review, 28(3), 370–400. https://doi.org/10.1016/j.dr.2008.04.001

Megill, A. (1998). History, memory, identity. History of the Human Sciences, 11(3), 37–62. https://doi.org/10.1177/095269519801100303

Morgan, P. (2010). Towards a developmental theory of place attachment. Journal of Environmental Psychology, 30(1), 11–22. https://doi.org/10.1016/j.jenvp.2009.07.001

Othman, S., Nishimura, Y., & Kubota, A. (2013). Memory association in place making: A review. Procedia - Social and Behavioral Sciences, 85, 554–563. https://doi.org/10.1016/j.sbspro.2013.08.384

Oxford University. (2010). Oxford dictionary of English (A. Stevenson, Ed.). Oxford University Press.

Palumbo, J. (2020, March 13). Artist KAWS goes virtual with augmented-reality companions. CNN. https://edition.cnn.com/style/article/kaws-augmented-reality-companions/index.html

Plato. (2009). The Republic (B. Jowett, Ed.). The Floating Press.

Proshansky, H. M., Fabian, A. K., & Kaminoff, R. (1983). Place-identity: Physical world socialization of the self. Journal of Environmental Psychology, 3(1), 57–83. https://doi.org/10.4324/9781315745978

Roig, E., & Mestre, N. (2021). Home and away, language, ecology, and interface of digical domesticity at the augmented house. Revista, 180(47), 52–62.

Roost, F. (1998). Recreating the city as entertainment center: The media industry’s role in transforming Potsdamer Platz and Times Square. Journal of Urban Technology, 5(3), 1–21. https://doi.org/10.1080/10630739883804

Rymarczuk, R., & Derksen, M. (2014). Different spaces: Exploring Facebook as heterotopia. First Monday, 19(6). https://doi.org/10.5210/fm.v19i6.5006

The Times Square Alliance. (2017). Midnight moment. Times Square Arts. http://arts.timessquarenyc.org/times-square-arts/projects/midnight-moment/index.aspx

Times Square. (n.d.). History of Times Square. Retrieved August 22, 2020, from https://www.timessquarenyc.org/history-of-times-square

Tse, K.-M. (2019, November). To what end? Times Square Arts. http://arts.timessquarenyc.org/times-square-arts/projects/midnight-moment/to-what-end/index.aspx